A tale about a human crossing over into a virtual world hidden inside video games, this movie predicted much about a rising technology using an amazing combination of live action, animation, and pioneering computer generated special effects. Featuring a simple story that’s owes much to Spartacus, the sheer spectacle of the unusual imagery made this a cult classic.
Turn on a TV set or go to a theater and you’ll immediately be bombarded by brilliant and unreal visions of people or things doing physically impossible actions in defiance of the laws of physics or existence. In a world filled with computer generated (CG) graphics it all seems humdrum today.
Rendered by artists using computers instead of airbrushes and paint, CG is used in everything from commercials to sports broadcasts (virtual 1st down lines, anyone?) with no way to escape it. Let me take you back to a far gone period where this wasn’t the case and computers themselves were still mysterious rather than ubiquitous.
The early 1980s to be precise.
Desperate to regain a declining youth audience in the late ‘70s, Walt Disney’s movie division was willing to try new things. While conventional animation was considered dead or at least comatose, a slew of live action movies breaking the child friendly G rating were commissioned. Among them were The Watcher in the Woods, The Black Hole, and the radically experimental TRON.