Saturday, March 31, 2012

Gamera 3: Revenge of Iris (1999) Review

aka Awakening of Iris aka Gamera 1999: Absolute Guardian of the Universe

Gamera 3 TitleGamera 3 1999

The final installment of Shuseke Kaneko’s trilogy of Gamera films aspires to be more than a giant monster movie when the giant flying turtle faces multiple foes – with the most deadly being a teenage girl. An unrelenting rollercoaster of a ride, Gamera 3 achieves the feat of becoming the most serious kaiju movie since the original Gojira stomped onto the screen. Combining an emotional plot, terrific pacing, and high attention to detail makes for a memorable movie whose images linger on well after the end credits roll.

Gamera 3 Nagamine at EcuatorGamera 3 Ayana 1995

Opening with haunting and evocative music, Gamera 3: Revenge of Iris presents us with an unidentified location on the Ecuator in 1999. Doctor Mayumi Nagamine (Shinabu Nakayama) from Gamera: Guardian of the Universe has been called out to a remote jungle village where the body of a young Gyaos lays decomposing.  Absent from the second movie, the ornithologist has been spending her time researching the bird like monsters and now their return adds an ominous air to the proceedings.

Health 3-31-2012

Here it is General Conference again and I have a mild cold. It seems like this happens a lot for the April sessions. So I will not be making it in for Priesthood tonight.

Just looked at bread purchased earlier in the week and it has all gone moldy. This is getting to be quite a problem in this house for it is too humid in the kitchen once warm weather begins. There is no way the two of us can eat a loaf quickly enough, it seems.

At least I am more alert today. Since Wednesday, I have been completely thrashed from a trip to the capitol in St. Paul. Time to get some writing done!

Thursday, March 29, 2012

F-35A Tests Its Wing Pylons



It is odd, but I think the bird looks better with things hanging under the wings. While it kills the stealth, the idea is that after the enemy air defenses are taken care of more weapons can be hauled for close air support and interdiction. The big question is whether the coming economic collapse kills the expensive program before it reaches service.

Tuesday, March 27, 2012

The End of Bleach: 2004-2012

There seem to be a lot of things ending for me of late and the as of today the Bleach anime is no more. After 366 episodes and four movies, it ended due to a collapse in ratings and declining DVD sales in Japan. The cancellation was rather sudden, but the show managed to conclude the most recent story arc without throwing too much out.

While not popular with a lot of the fans, the Fullbringer arc adaptation was actually superior to the original manga and showed a great deal of creativity was still left in the staff after all these years. My suspicion is that showing the main character, Ichigo, go through an emotional wringer and having to grow up is the last thing the target demographic wanted to see. But it did appeal to an old timer like me, for character development is what made me like the silly series.

Though rushed, the final episode shows how much Ichigo Kurosaki has grown since the first season that made such a splash worldwide. Not only does he look older, the decisions he made at the end were much more mature and a conversation by two characters about him highlighted it. He has become a man and a good one at that.

All the familiar faces from Soul Society and the real world have cameo appearances and the final minutes of the show end on a nice note filled with a sweetness – something it needed to after the very grim arc. No longer the angry loner, Ichigo has more friends and loved ones than he can count. When he tells Rukia, “Seeya around” the message is aimed at the viewers as much as at the diminutive Soul Reaper.

Ending on a truly warm moment was a nice way to finish the series and I will miss the silly thing.

Thursday, March 22, 2012

Tools of the Faith

When it comes to technology, I believe that members of the Church of Jesus Christ of Latter-day Saints are more geeky than a lot of the population at large in the United States. That is a bold claim in the era of iPads, iPods, and Facebook, but I notice we tend to be early adopters of technology and love to incorporate it into church wide usage. Now that I have moved over to an Android platform for my portable assistant needs, I am finding my suspicions are correct.

The last revamp to LDS.org has made it a more useful tool for individual members, whether they be leaders or the average person. While the updated profile information and access to online versions of manuals/teaching tools impressed me, it was not until recently that I began to really appreciate what can be done with them.

Both  iOS and Android devices have free apps that allow you to sync up all your highlights, annotations, and bookmarks from your scriptures, magazines, and manuals with your LDS.org account. This is tremendously handy for me, since I try to keep my electronic and hard copy scriptures in sync. Making sure to highlight or note something in my Holy Bible or Book of Mormon that I did with my tablet is not easy simply because my memory is not that good. But if I synch my tablet to the account, all I have to do is look under “My Study Notebook” and voila, there it is. Then I crack open the books and get my highlighting pencils out to manually sync the paper editions. The ease of that made me very happy.

Search for “Gospel Library” in Google Play, Amazon Kindle, or iTunes app stores for the very well done app from the Church. If you have a lot of space on your tablet or smart phone, I advise downloading all the conference talks available. So far everything back to 1974 has been issued in electronic format for the app. I also suggest exploring all the lesser pamphlets and manuals, for there is a lot of good information there.

But wait, there is more out there!

I highly recommend Stake Central for Android. While some may be content with the lesser Ward Central app, this has your local leadership and stake calendar included. Both are very handy for active families looking to keep up with local events and contacting people for information. It is the same data you can access on your LDS.org membership account, but downloaded for when you have no Web access.

Another useful tool for digging into scripture is “LDS Citation Index”, which allows you to find conference talks, books, and manuals that reference a specific verse of scripture. This is great for preparing lessons and talks when you are on the road or cannot get to a PC. Look for it in Android markets.

There are other apps available, but those are the ones I am using currently. Now to get the stray annotations out of my old Dell Axim…

Wednesday, March 21, 2012

Posting and Health 3-21-2012

The current slow down in blogging is due to the slowdown of me. Since the unusual and record setting heat began, I have had a hard time adjusting to it. Radical changes in temperature hit me in two different ways, with a sudden cold snap causing sneezing and sudden warmth causing my digestive system to get out of whack. The latter is the problem right now and I am being a bit of a zombie. Part of this is fallout from having a more active week before, but most of it is the heat and my body’s poor coping skills.

Sleep has been sporadic and of low quality thanks to all this, which is not helpful. As the week has gone on, things have improved gradually. It is annoying to be yawning as I type this. The good news is that I have not been totally incapacitated and have been working on a monster of a movie review. The screen captures need to culled to something workable and after they are edited the writing will begin.

After that, I will be beginning a new series to review – my favorite one of all time. Expect a lot of theorizing as attempts are made to understand the thinking of its creator and star.

Then there is a post that has slowly been forming in my mind about how hatred and raw emotion have come to dominate what passes for discourse in society. That will be quite a long post.

Saturday, March 17, 2012

Mass Effect 3, Entitlement Culture, and Endings

Over at Bioware’s Mass Effect 3 forums there is a considerable uprising in protest of the grim ending to the game. Without going into the merits of the how the ending was written and presented (there is very legitimate and not legitimate criticisms), what strikes me is the rage at not having a happy ending possible. There is sloppy writing involved and the ending was rushed along with other parts of the game, no doubt about that. But it is a cohesive and logical ending despite what those who are angry are writing.

Part of what I like about the Mass Effect series is that it does not shy away from hard choices and painful outcomes.  The idea of sacrifice runs through the entire series, starting with the Virmire mission in the first game where you have to choose which one of two main companions dies. At the beginning of the second game, the death of your character, Shepherd,  was a red flag that you would probably die when all is said and done, despite the resurrection after the opening titles. I took it as meaning Shepherd was on borrowed time from then on out.

But a lot of people reject that concept and are demanding a new ending be made and released. Thanks to the afore mentioned sloppy writing, there is an accidental out for Bioware and EA if they choose to use it. Yet I find it amazing that gamers believe they have a right to a happy ending. Long have gamers clamored that games be taken seriously as art, alongside movies and novels. So when a game takes an artistic chance and reaches for that brass ring, this happens. Sigh.

There is additional anger that the vaunted choices imported from the previous games do not effect the ending. My reply to this is that Mass Effect 3 is a final act in a larger story and those choices are shown to have large repercussions for the galaxy. Entire races can live or die depending on the choices you have made. Conflicts between races can be ended and paths for their cultures changed. That is not small in scale, is it? So a great deal of the reward for past choices is delivered well before the ending sequence and I consider that argument a nonstarter.

It speaks a great deal about how well written the characters are when players get this emotionally wrapped up with them. A lot of this ire has to do with failing to get a happy ending and seeing your Shepherd happy with his or her love interest as a reward. Life is messier than that and these games have always reflected that.

Currently, the people in most industrialized/Westernized nations have come to believe that happiness is a right to be guaranteed by their governments. Usually that takes the form of a welfare or socialist system of some variant. Expectations are high that failure will always have a safety net. Economics and demographics are starting to assert their terrible and unstoppable refutation of such systems being sustainable in the long term. Watching the riots and demonstrations in Greece has been informative as to how people will react when such nets begin to unravel.

By the way, “happiness” is not guaranteed in the Constitution of the United States of America. The word is not even found in it or the Bill of Rights. So where does that mistaken belief come from? It comes from the Declaration of Independence. To make things even clearer, that statement of intent (which is not legally binding) had “the pursuit of happiness” as a right. Last I checked, pursuit is not a guarantee you will catch the thing chased after.

But back on topic. So what does that have to do with a silly video game, you ask? (Or at least I ask for you.)

Well, people had the expectation of getting their way at the end and when that was dashed, they became disenchanted, bitter, and often furious. So now petitions have begun and an organized movement to force Bioware to release a free happy ending patch or DLC is well underway. This is not too different from protests seen in Greece and soon to be seen in other parts of Europe.

Somewhere along the way, great swathes of people began to believe happiness could be guaranteed. Reality and history say otherwise, but we have so much that we have become spoiled rotten. Thanks to the melodrama playing out over Mass Effect 3, some things I have been pondering have come into better focus. Too many people are utterly unprepared for worst case scenarios, at least emotionally. This is not good, given what is coming.

Odd that a PR disaster for a game is giving me a better grasp of some societal mechanics, but hey, I take my inspirations whenever and wherever I get them.

I wish to note that this is not meant as a full blown apologia for Mass Effect 3’s ending. There are plenty of flaws to it and to the series in general. I cannot present the trilogy as a paragon of storytelling or game making, for it does have plenty of warts. While I do not like how it became a gay rights propaganda platform, a player had the choice to avoid it for the most part – until this installment when it was rammed through with all the subtlety of a wrecking ball. Still, it is an entertaining and interesting science fiction property that might be best served in other media than games in the future.

Something occurred to me while playing through it the first time. The sensation was much like when I saw Return of the King and it can be described as a feeling that nothing will top what I just viewed. For me, Mass Effect 3 is the last video game I will ever get excited about, much like the conclusion of The Lord of the Rings movie trilogy affected my movie viewing. Oh I will get the DLC’s and play out all the bargain games I have gotten on Steam over the years. But it feels like the end of an era in my life and the enthusiasm will never be the same, not due to disappointment but completion.

For me, that is the biggest and perhaps best ending.